Skip to content

METEHAN ÖZKAN

Game Designer — Narrative Designer

"I turn game mechanics and reactive storytelling into experiences that make players feel in control and emotionally hooked."

6+ Years Experience System Architecture Branching Dialogue Worldbuilding Game Economy EN-TR Localization
METEHAN
Game Systems & Narrative
Metehan Özkan — Game Designer — Narrative Designer

My Projects

Credentials

Experience Journey

6+ Years Experience

Cavalry Studios — Narrative Designer

2023 – 2025

Scenario architecture, quest progression graphs, and responsive branching dialogue trees in Turkish & English. Authored world lore guidelines, companion arcs, and character voice bibles.

Dustra — Game Designer / Product Manager

2021 – 2023

Engineered core gameplay loops, engagement systems, and progression balancing math. Coordinated sprint timelines, cross-disciplinary mechanics review, and design spec milestones.

Freelance — Game Tester & Writer

2020 – 2025

Indie game QA testing, balancing diagnostics, and usability feedback reporting. Authored atmospheric speculative short fiction and narrative game pitches.

Skills

Game Systems Design
Systems Modeling
Branching Dialogue
Scenario Writing
Screenplay Writing
Narrative Worldbuilding
Economy & Balancing
Mathematical Modeling
Quest & Level Pacing
UI/UX Wireframing
CAT Localization Tools

Tools

Unity Adobe PS XD GitHub Trello Miro Notion Desmos

Education

Visual Communication Design

2022 – 2025
Anadolu University

B.A. English Language Teaching

2018 – Present
Marmara University

Languages

Turkish Native Speaker
English C1 Certified
EN-TR Game Localization & Cultural Adaptation
Dialogue consistency, string tables, CAT workflows, and cultural sensitivity adaptation.
CAT Tools Fluent

About

I design games with a focus on systems, progression, and player-driven storytelling.

My work sits between game mechanics and narrative: designing rules that create interesting decisions, and writing that gives those decisions meaning.

I’m particularly interested in systems design, game economies, and narrative design.

Currently focused on
Systems Design Narrative Design Game Writing Balancing
6+ years experience 10+ projects 2 studio roles