METEHAN ÖZKAN
Game Designer — Narrative Designer
"I turn game mechanics and reactive storytelling into experiences that make players feel in control and emotionally hooked."
My Projects
Project Tallus
Cozy 2D management fantasy where your dwarf is a miner, blacksmith, and shopkeeper all at once. Plunge into 200 floors of procedural depth, mathematical scaling, and non-violent exploration loops.
Project Deathwalker
High concept game design document detailing combat pillars, encounter pacing, dark fantasy worldbuilding, and mathematical character progression loops.
Project Hermit
A collaborative 3D action-adventure exploring solitude, survival, and ancient ruins in an uncharted world.
Project Wizards & Whispers
A narrative-driven mystery adventure unraveling arcane secrets, branching dialogue, and forgotten incantations.
A Life Out of Place
An atmospheric speculative fiction exploring displacement, algorithmic societal compliance, and identity.
Ashes to Ashes
A reflective story of consequence, loss, and survival in the wake of an orbital collapse.
Don't Look Back
A coming-of-age journey navigating an uncharted frontier and the quiet emotional weight of departure.
Out of Order
A tale of quiet defiance within an automated bureaucratic society where deviation is an anomaly.
Stone Under Your Wings
A cozy fantasy about companionship between a flightless fledgling and an ancient mossy sentinel.
Untitled Study App
A focused study companion designed for distraction-free learning, interval sessions, and habit tracking.
Shutdown Timer
A lightweight Windows utility for scheduling automated power events, system timers, and sleep cycles.
Credentials
Experience Journey
Cavalry Studios — Narrative Designer
2023 – 2025Scenario architecture, quest progression graphs, and responsive branching dialogue trees in Turkish & English. Authored world lore guidelines, companion arcs, and character voice bibles.
Dustra — Game Designer / Product Manager
2021 – 2023Engineered core gameplay loops, engagement systems, and progression balancing math. Coordinated sprint timelines, cross-disciplinary mechanics review, and design spec milestones.
Freelance — Game Tester & Writer
2020 – 2025Indie game QA testing, balancing diagnostics, and usability feedback reporting. Authored atmospheric speculative short fiction and narrative game pitches.
Skills
Tools
Education
Visual Communication Design
2022 – 2025B.A. English Language Teaching
2018 – PresentLanguages
About
I design games with a focus on systems, progression, and player-driven storytelling.
My work sits between game mechanics and narrative: designing rules that create interesting decisions, and writing that gives those decisions meaning.
I’m particularly interested in systems design, game economies, and narrative design.